Post by Izabella Riddle on Sept 7, 2006 2:01:44 GMT -5
Into The Fire
General Hammond leads a daring rescue attempt with the help of Teal'c to retrieve SG-1. Meanwhile, on board the Goa'uld ship, one of the members of the team gets a present from Hathor... is it too late to save Colonel O'Neill?
Seth
The Tok'ra believe that the ancient Goa'uld System Lord, Seth, is hiding on Earth posing as a religious leader. SG-1 and the Tok'ra Selmak must find him without falling victim to his brainwashing powers.
Fair Game
During an awards ceremony where Carter is awarded a promotion to Major, O'Neill is transported to a space ship orbiting Earth. Here he meets a non-humanoid alien who calls himself Thor. Thor tells O'Neill that the Goa'uld are upset with Earth about the death of Hathor and are now considering retaliation. The Asgard wish to include Earth in the protected planets treaty, which will save them from an attack. The negotiations are to take place at the SGC.
Legacy
Daniel starts going crazy after SG-1 visits a planet where SG-1 found nine dead Goa'uld. The doctors believe he is suffering from the effects of traveling through the gate.
Learning Curve
In the pursuit of knowledge, Jack O'Neill, Teal'c, and Daniel Jackson travel to the planet Orban as part of an exchange program. Daniel and Teal'c remain on the planet -- Daniel to study an ancient mosaic pattern on the floor of their Stargate room that he hopes will explain the origin of the Orbanian people, and Teal'c to prepare the Orbanians, should they ever encounter the Goa'uld, by sharing his knowledge with them. O'Neill travels back to Earth with a young Orbanian girl, Merrin, and her chaperone, Kalan, to present the SGC with a valuable Naquadah reactor. All are surprised when it is the young Merrin who volunteers to stay at the SGC and teach Samantha Carter how to build such a complicated technical device. As Carter and O'Neill spend more time with Merrin, they become aware that she is not a typical eleven-year-old. She is incredibly knowledgeable, but has no understanding of fun or play. O'Neill and the rest of SG-1 uncover the truth behind Merrin's intelligence, and how it will affect her and the other children of Orban. He defies orders and sets out to change Merrin's fate by taking her off base, to show her the value of what her childhood could be like and what she has been missing.
Point of View
Alternate reality versions of Carter and Kawalsky use the quantum mirror to arrive at a secured building in the top secret Area 51 in "our" universe. In their reality Jack was married to Dr. Carter before his death at the hands of the Goa'uld, Teal'c is still in the service of Apophis, Kawalsky is still alive, and Carter is a civilian Doctor. Dr. Carter begins to suffer from temporal distortion caused by travel through the quantum mirror. "Our" Carter determines that her alternate will die unless she is returned to her alternate reality - unfortunately that's also a death sentence since the Goa'uld have swarmed that universe's SGC. SG-1 must use their present day resources and knowledge to return with their new acquaintances and overthrow the Goa'uld.
Deadman's Switch
The team are captured by a bounty hunter who plans to use them to capture a Goa'uld, but all is not as it seems.
Demons
SG-1 arrives at a medieval village and frees Mary, a young woman who has been left outside tied to a stake. Simon, friar of the village and Mary's friend, explains that Mary is a sacrifice for the demon that plagues their village. The Canon chose her when he mistook her illness for an evil possession. When the demon arrives and finds no sacrifice, he promises to destroy the village the next day unless five humans are left for sacrifice. SG-1 recognizes this "demon" and plot to destroy it, but the Canon pronounces SG-1 evil and condemns them to be sacrificed. SG-1 must convince Simon to go against everything he believes in order to save themselves and rid the village of its demon forever.
Rules of Engagement
Upon exiting the Stargate, SG-1 finds itself in the midst of battle. A group of SG soldiers battle a Jaffa army. Believing the soldiers to be the missing-in-action SG-11 team, O'Neill and the others provide assistance. Much to their surprise, the mystery SG team turns their weapons on SG-1! SG-1 wakes up in the soldier's training camp with headaches and no weapons. The camp's leader, Captain Rogers, assumes them to be from a rival camp until he recognizes Teal'c as Jaffa. Rogers presumes that SG-1 has been sent by the camp's long-gone Jaffa leaders to test their battle readiness. The Captain explains that the soldiers' standing orders are to practice battle using non-lethal Earth weapons until the return of Apophis. O'Neill tells them Apophis is dead. The soldiers don't believe him and resume their war games. As O'Neill and the others try to figure out what to do, the games take a disastrous turn when SG-1's confiscated weapons accidentally make it out onto the battlefield.
Forever In a Day
In the middle of a battlefield Daniel and Amonet meet in a tent. Amonet uses her hand device on Daniel, and he passes out. When he awakes Amonet (and Shau're) are dead, their body's stored in the mortuary. Daniel is really depressed and resigns from the Stargate Project, but when he wakes up next morning Shau're is right beside him. All signs in life tell Daniel that Shau're is dead, he even went to her funeral. Yet he keeps seeing her everywhere, in his bathroom, at the SGC, even at her own funeral. Is there something keeping her back from finding peace?
Past and Present
SG-1 travels to a planet whose inhabitants seem to be suffering from mass retrograde amnesia. They have no memory of their lives before the unknown event they call the "Vorlix", and report that their elders and children are missing. The planet faces complete devastation unless the people's memories can be restored. The inhabitants introduce Ke'ra, a brilliant and personable young woman who has come to be the leader of her people. She and Daniel Jackson develop a mutual attraction. Ke'ra returns to Earth with SG-1 in hopes that her existing research on the Vorlix may help them find a cure. But as the investigation progresses, SG-1 begins to suspect that Ke'ra may not be who or what she appears.
Jolinar's Memories
The Tok'ra come to Earth and tell Sam that her dad has been captured and is being held prisoner by Sokar on a planet Earth people would describe as hell. The team decides to go rescue him and takes a cargo ship to the planet because there is no stargate there. Due to the thick atmosphere Jack, Danie,l Sam, and Martouf take descent pods down to the surface while Teal'c stays in the ship to keep it in orbit around the planet. The team must locate Jacob and find a way to escape the planet. Since Jolinar has escaped from there before it is possible, if only Sam could remember how...
The Devil You Know
The Tok'ra find out Sokar is going to take his ship in orbit around Netu, and come up with a plan to kill him: since they don't have any weapon capable of penetrating Sokar's shields, they are going to launch some kind of nuclear device into the core of Netu. There it will build up critical mass, and the planet will explode, along with Sokar and his ship. The device gets launched, but Jack, Daniel, Sam, her dad, and Martouf are still on the planet. They now have 12 minutes to get off of the planet, but first they have to deal with an old enemy...
Foothold
SG-1 returns from a mission, and needs to report to the infirmary to see if they brought back any illnesses. Meanwhile they hear there's been a chemical spill somewhere in the complex. Once in the infirmary, every team member needs a precautionary injection, but Dr. Fraiser injects them with a sedative, rendering them unconscious. Teal'c's symbiote protects him though - he wakes up and sees General Hammond and Fraiser in a conversation with a few unknown aliens. Teal'c escapes and manages to wake up Sam. Sam makes her way out of the complex unseen, while Teal'c distracts the enemy. Once outside, Sam calls Colonel Maybourne, which she meets in a cafeteria. He is accompanied by Jack and Daniel, who explain Sam that she has been exposed to the chemical spill's gas and has been hallucinating since. Has she really, or are there indeed aliens impersonating everyone in the SGC?
Pretense
An unknown user attempts to come through the gate. It is Narim, the Tollan, who first sends Schrodinger, Sam's gift to him, to identify himself. He follows, using Tollan technology to pass through the iris. He tells SG-1 that Klor'el/Ska'ara has crashed in a death glider. Klor'el was temporarily not in control, and Ska'ara has requested that the Tollan restore his body to him. Jack and Daniel have been chosen as archons to represent Skaara in a Triad, a Tollan trial to decide whether the body belongs to Klor'el or Ska'ara. Meanwhile Sam and Teal'c find out that the Goa'uld who accompanied Klor'el's archon do strange things in their free time...
Urgo
SG-1 travels to a paradisical-appearing planet... only to step immediately back out of the Stargate with no memory of their trip. They soon find themselves engaging in odd behavior, and find out that a computer chip has been planted in their minds during their memory blackout. The program in the chip, Urgo, can manifest itself as a friendly-looking, curious entity, that only they can see, because it interacts directly with their perceptions. Urgo can influence their actions, and doesn't want to be shut down or sent back to his creator. The team has to contact Urgo's creator, Togar, and convince him to remove the chips, or shut down Urgo.
A Hundred Days
During an expedition to a civilized planet, the stargate of that world is hit by a meteor, trapping O'Neil on that world without any apparent hope of rescue. While he slowly gives up his old life and joins in with the relatively primitive civilization of this world, the SG team tries to find a way to reactivate the buried but still-intact stargate and rescue him. The only means to do so is to send Teal'c through on a suicidal one-way mission to tunnel out of the stargate before his air runs out.
Shades of Grey
When the Tollan refuse to share technology, even after SG-1 saved the planet from a Goa'uld attack, Jack gets angry and steals a device from them. Jack does not see how that was wrong, and can choose between court martial or early retirement. He prefers the retirement, and is contacted by Colonel Maybourne. Maybourne tells Jack that there is an offworld base that has a few teams that retrieve alien technology the hard way when the SG teams fail to do so the diplomatic way. Jack requests to be sent to Eudora (from the episode "A Hundred Days") to retire. From there he then dials Maybourne's offworld base to become a team leader there.
New Ground
SG-1 discovers a planet on which two locals just discovered the Stargate that had been buried for thousands of years. When the team goes through the gate, they meet one of the discoverers, Nyan, an archeologist that was looking for ancient villages. Nyan tells them that the planet is divided into two religions: one that believes that all life began on their planet, and one that believes that the first humans had been brought to the planet using a "gateway." Those two parties have been at war for decades. Unfortunately the Stargate seems to be in territory possessed by the ones that do not believe in the Stargate. Meanwhile the second scientist has warned the authorities and the army comes after the team. Only Teal'c escapes, and he is severely injured. The others are questioned by the army, who thinks they are enemy spies, and don't believe a word of what they say when they explain they came through the Stargate. Now it's up to Teal'c to rescue the rest of SG-1, but while trying to escape he was been shot by a native weapon and loses his eyesight...
Maternal Instinct
SG-1 journeys to Kheb to locate the Harcesis child.
Crystal Skull
While visiting a new world, the team discovers a huge pyramid, empty but for a central platform above a vast abyss, accessible by a single walkway. Upon the platform is a skull fashioned from pink crystal, that Daniel cannot resist looking into - at which point he disappears. Unable to locate Dr Jackson, SG-1 return to Earth hoping to find a way to retrieve their lost friend. The only clue appears to be a similar skull found on Earth by Dr Jackson's grandfather many years before...
Nemesis Part 1
The episode opens with Daniel Jackson confined to the infirmary recovering from an appendectomy. The rest of team is told to take a vacation. O'Neill wants to go fishing and Carter wants to stay on base to work on a project. As O'Neill is leaving he is suddenly transported to Thor's ship where he encounters many mechanical spiders. When he finds Thor he is informed these are replicators, an even greater enemy to the Asgard than the Goa'uld. He tells O'Neill that they (Asgard) need his help to defeat them.
General Hammond leads a daring rescue attempt with the help of Teal'c to retrieve SG-1. Meanwhile, on board the Goa'uld ship, one of the members of the team gets a present from Hathor... is it too late to save Colonel O'Neill?
Seth
The Tok'ra believe that the ancient Goa'uld System Lord, Seth, is hiding on Earth posing as a religious leader. SG-1 and the Tok'ra Selmak must find him without falling victim to his brainwashing powers.
Fair Game
During an awards ceremony where Carter is awarded a promotion to Major, O'Neill is transported to a space ship orbiting Earth. Here he meets a non-humanoid alien who calls himself Thor. Thor tells O'Neill that the Goa'uld are upset with Earth about the death of Hathor and are now considering retaliation. The Asgard wish to include Earth in the protected planets treaty, which will save them from an attack. The negotiations are to take place at the SGC.
Legacy
Daniel starts going crazy after SG-1 visits a planet where SG-1 found nine dead Goa'uld. The doctors believe he is suffering from the effects of traveling through the gate.
Learning Curve
In the pursuit of knowledge, Jack O'Neill, Teal'c, and Daniel Jackson travel to the planet Orban as part of an exchange program. Daniel and Teal'c remain on the planet -- Daniel to study an ancient mosaic pattern on the floor of their Stargate room that he hopes will explain the origin of the Orbanian people, and Teal'c to prepare the Orbanians, should they ever encounter the Goa'uld, by sharing his knowledge with them. O'Neill travels back to Earth with a young Orbanian girl, Merrin, and her chaperone, Kalan, to present the SGC with a valuable Naquadah reactor. All are surprised when it is the young Merrin who volunteers to stay at the SGC and teach Samantha Carter how to build such a complicated technical device. As Carter and O'Neill spend more time with Merrin, they become aware that she is not a typical eleven-year-old. She is incredibly knowledgeable, but has no understanding of fun or play. O'Neill and the rest of SG-1 uncover the truth behind Merrin's intelligence, and how it will affect her and the other children of Orban. He defies orders and sets out to change Merrin's fate by taking her off base, to show her the value of what her childhood could be like and what she has been missing.
Point of View
Alternate reality versions of Carter and Kawalsky use the quantum mirror to arrive at a secured building in the top secret Area 51 in "our" universe. In their reality Jack was married to Dr. Carter before his death at the hands of the Goa'uld, Teal'c is still in the service of Apophis, Kawalsky is still alive, and Carter is a civilian Doctor. Dr. Carter begins to suffer from temporal distortion caused by travel through the quantum mirror. "Our" Carter determines that her alternate will die unless she is returned to her alternate reality - unfortunately that's also a death sentence since the Goa'uld have swarmed that universe's SGC. SG-1 must use their present day resources and knowledge to return with their new acquaintances and overthrow the Goa'uld.
Deadman's Switch
The team are captured by a bounty hunter who plans to use them to capture a Goa'uld, but all is not as it seems.
Demons
SG-1 arrives at a medieval village and frees Mary, a young woman who has been left outside tied to a stake. Simon, friar of the village and Mary's friend, explains that Mary is a sacrifice for the demon that plagues their village. The Canon chose her when he mistook her illness for an evil possession. When the demon arrives and finds no sacrifice, he promises to destroy the village the next day unless five humans are left for sacrifice. SG-1 recognizes this "demon" and plot to destroy it, but the Canon pronounces SG-1 evil and condemns them to be sacrificed. SG-1 must convince Simon to go against everything he believes in order to save themselves and rid the village of its demon forever.
Rules of Engagement
Upon exiting the Stargate, SG-1 finds itself in the midst of battle. A group of SG soldiers battle a Jaffa army. Believing the soldiers to be the missing-in-action SG-11 team, O'Neill and the others provide assistance. Much to their surprise, the mystery SG team turns their weapons on SG-1! SG-1 wakes up in the soldier's training camp with headaches and no weapons. The camp's leader, Captain Rogers, assumes them to be from a rival camp until he recognizes Teal'c as Jaffa. Rogers presumes that SG-1 has been sent by the camp's long-gone Jaffa leaders to test their battle readiness. The Captain explains that the soldiers' standing orders are to practice battle using non-lethal Earth weapons until the return of Apophis. O'Neill tells them Apophis is dead. The soldiers don't believe him and resume their war games. As O'Neill and the others try to figure out what to do, the games take a disastrous turn when SG-1's confiscated weapons accidentally make it out onto the battlefield.
Forever In a Day
In the middle of a battlefield Daniel and Amonet meet in a tent. Amonet uses her hand device on Daniel, and he passes out. When he awakes Amonet (and Shau're) are dead, their body's stored in the mortuary. Daniel is really depressed and resigns from the Stargate Project, but when he wakes up next morning Shau're is right beside him. All signs in life tell Daniel that Shau're is dead, he even went to her funeral. Yet he keeps seeing her everywhere, in his bathroom, at the SGC, even at her own funeral. Is there something keeping her back from finding peace?
Past and Present
SG-1 travels to a planet whose inhabitants seem to be suffering from mass retrograde amnesia. They have no memory of their lives before the unknown event they call the "Vorlix", and report that their elders and children are missing. The planet faces complete devastation unless the people's memories can be restored. The inhabitants introduce Ke'ra, a brilliant and personable young woman who has come to be the leader of her people. She and Daniel Jackson develop a mutual attraction. Ke'ra returns to Earth with SG-1 in hopes that her existing research on the Vorlix may help them find a cure. But as the investigation progresses, SG-1 begins to suspect that Ke'ra may not be who or what she appears.
Jolinar's Memories
The Tok'ra come to Earth and tell Sam that her dad has been captured and is being held prisoner by Sokar on a planet Earth people would describe as hell. The team decides to go rescue him and takes a cargo ship to the planet because there is no stargate there. Due to the thick atmosphere Jack, Danie,l Sam, and Martouf take descent pods down to the surface while Teal'c stays in the ship to keep it in orbit around the planet. The team must locate Jacob and find a way to escape the planet. Since Jolinar has escaped from there before it is possible, if only Sam could remember how...
The Devil You Know
The Tok'ra find out Sokar is going to take his ship in orbit around Netu, and come up with a plan to kill him: since they don't have any weapon capable of penetrating Sokar's shields, they are going to launch some kind of nuclear device into the core of Netu. There it will build up critical mass, and the planet will explode, along with Sokar and his ship. The device gets launched, but Jack, Daniel, Sam, her dad, and Martouf are still on the planet. They now have 12 minutes to get off of the planet, but first they have to deal with an old enemy...
Foothold
SG-1 returns from a mission, and needs to report to the infirmary to see if they brought back any illnesses. Meanwhile they hear there's been a chemical spill somewhere in the complex. Once in the infirmary, every team member needs a precautionary injection, but Dr. Fraiser injects them with a sedative, rendering them unconscious. Teal'c's symbiote protects him though - he wakes up and sees General Hammond and Fraiser in a conversation with a few unknown aliens. Teal'c escapes and manages to wake up Sam. Sam makes her way out of the complex unseen, while Teal'c distracts the enemy. Once outside, Sam calls Colonel Maybourne, which she meets in a cafeteria. He is accompanied by Jack and Daniel, who explain Sam that she has been exposed to the chemical spill's gas and has been hallucinating since. Has she really, or are there indeed aliens impersonating everyone in the SGC?
Pretense
An unknown user attempts to come through the gate. It is Narim, the Tollan, who first sends Schrodinger, Sam's gift to him, to identify himself. He follows, using Tollan technology to pass through the iris. He tells SG-1 that Klor'el/Ska'ara has crashed in a death glider. Klor'el was temporarily not in control, and Ska'ara has requested that the Tollan restore his body to him. Jack and Daniel have been chosen as archons to represent Skaara in a Triad, a Tollan trial to decide whether the body belongs to Klor'el or Ska'ara. Meanwhile Sam and Teal'c find out that the Goa'uld who accompanied Klor'el's archon do strange things in their free time...
Urgo
SG-1 travels to a paradisical-appearing planet... only to step immediately back out of the Stargate with no memory of their trip. They soon find themselves engaging in odd behavior, and find out that a computer chip has been planted in their minds during their memory blackout. The program in the chip, Urgo, can manifest itself as a friendly-looking, curious entity, that only they can see, because it interacts directly with their perceptions. Urgo can influence their actions, and doesn't want to be shut down or sent back to his creator. The team has to contact Urgo's creator, Togar, and convince him to remove the chips, or shut down Urgo.
A Hundred Days
During an expedition to a civilized planet, the stargate of that world is hit by a meteor, trapping O'Neil on that world without any apparent hope of rescue. While he slowly gives up his old life and joins in with the relatively primitive civilization of this world, the SG team tries to find a way to reactivate the buried but still-intact stargate and rescue him. The only means to do so is to send Teal'c through on a suicidal one-way mission to tunnel out of the stargate before his air runs out.
Shades of Grey
When the Tollan refuse to share technology, even after SG-1 saved the planet from a Goa'uld attack, Jack gets angry and steals a device from them. Jack does not see how that was wrong, and can choose between court martial or early retirement. He prefers the retirement, and is contacted by Colonel Maybourne. Maybourne tells Jack that there is an offworld base that has a few teams that retrieve alien technology the hard way when the SG teams fail to do so the diplomatic way. Jack requests to be sent to Eudora (from the episode "A Hundred Days") to retire. From there he then dials Maybourne's offworld base to become a team leader there.
New Ground
SG-1 discovers a planet on which two locals just discovered the Stargate that had been buried for thousands of years. When the team goes through the gate, they meet one of the discoverers, Nyan, an archeologist that was looking for ancient villages. Nyan tells them that the planet is divided into two religions: one that believes that all life began on their planet, and one that believes that the first humans had been brought to the planet using a "gateway." Those two parties have been at war for decades. Unfortunately the Stargate seems to be in territory possessed by the ones that do not believe in the Stargate. Meanwhile the second scientist has warned the authorities and the army comes after the team. Only Teal'c escapes, and he is severely injured. The others are questioned by the army, who thinks they are enemy spies, and don't believe a word of what they say when they explain they came through the Stargate. Now it's up to Teal'c to rescue the rest of SG-1, but while trying to escape he was been shot by a native weapon and loses his eyesight...
Maternal Instinct
SG-1 journeys to Kheb to locate the Harcesis child.
Crystal Skull
While visiting a new world, the team discovers a huge pyramid, empty but for a central platform above a vast abyss, accessible by a single walkway. Upon the platform is a skull fashioned from pink crystal, that Daniel cannot resist looking into - at which point he disappears. Unable to locate Dr Jackson, SG-1 return to Earth hoping to find a way to retrieve their lost friend. The only clue appears to be a similar skull found on Earth by Dr Jackson's grandfather many years before...
Nemesis Part 1
The episode opens with Daniel Jackson confined to the infirmary recovering from an appendectomy. The rest of team is told to take a vacation. O'Neill wants to go fishing and Carter wants to stay on base to work on a project. As O'Neill is leaving he is suddenly transported to Thor's ship where he encounters many mechanical spiders. When he finds Thor he is informed these are replicators, an even greater enemy to the Asgard than the Goa'uld. He tells O'Neill that they (Asgard) need his help to defeat them.